﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace HeartLess.Components
{
    public interface IWeapon
    {

        void Update(GameTime gameTime);

        void Draw(SpriteBatch spriteBatch);

        void Fire(Vector2 location);

    }
}
